Friday 17 May 2013

Doom re-imagined with Unreal Development Kit

There is quite a few doom remake projects out there, Zdoom, Jdoom and the doom reborn. What This project plans and sets out to achieve is to remake firstly the environments and models up to current gen graphical quality bathed in the beautiful lighting that Unreal offers.

Being an artist at heart not having much skill or knowledge with technical aspects of design in the UDK environment, for now the project stands as a visual remake on my part. But hopes are that down the line once the levels have began coming together well that the project will spark some interest from the community and would be able to acquire some help in the technical department for building gameplay purposes aswell as some help in the animation department to bring the new enemy models to life once completed.

For the time being the project is in early stages of just starting. currently modifying and tweaking all the Jdoom textures and beginning the modelling process for the assets and environmental details. all assets will be modelled at a In-game mesh LOD and a high poly mesh for baking normal maps and in some areas, parallax maps. Environmental effects will also be completely re-done with UDK's particle system editor.

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